TWO DIMENSIONAL 2-D ROTATION
A two-dimensional rotation is applied to an object by repositioning it along a circular path in the x-y plane. When we generate a rotation we get a rotation angle (θ) and the position about which the object is rotated (xr , yr) this is known as rotation point or pivot point. The transformation can also be described as a rotation about rotation axis that is perpendicular to x-y plane and passes through the pivot point. Positive values for the rotation angle define counter-clockwise rotations about the pivot point and the negative values rotate objects in the clockwise direction
TWO DIMENSIONAL 2-D ROTATION C PROGRAM
#include<graphics.h>
#include<stdio.h>
#include<conio.h>
#include<math.h>
void rotate( int image[], int edge, double angle, int xc, int yc )
{
double x, y;
angle = -1 * (angle*3.14/180);
double cos_a = cos(angle);
double sin_a = sin(angle);
for(int i=0; i < edge; i++)
{
x = image[2*i] - xc;
y = image[2*i+1] - yc;
image[2*i] = ceil( (x * cos_a) - (y * sin_a) + xc );
image[2*i+1] = ceil( (x * sin_a)+(y * cos_a) + yc );
}
}
void main()
{
int image[20], edge; // A image with Max 10 edge.
double angle;
int xc=0, yc=0;
int gd = DETECT, gm;
initgraph( &gd, &gm, "" );
int ymax = getmaxy();
clrscr();
cleardevice();
printf( "Number of edge: " );
scanf( "%d", &edge );
for(int i=0; i < edge; i++)
{
printf( "Enter edge (x%d,y%d) : ", i , i );
scanf( "%d %d", &image[2*i], &image[2*i+1] );
}
image[2*i] = image[0];
image[2*i+1] = image[1];
edge += 1;
printf( "Enter angle of rotation in degrees: ");
scanf( "%lf", &angle);
printf( "Enter the center of rotation: \n");
printf( "xc: ");
scanf( "%d", &xc);
printf( "yc: ");
scanf( "%d", &yc);
yc = ymax - yc;
cleardevice();
setbkcolor(WHITE);
setcolor(GREEN);
setlinestyle(SOLID_LINE, 0, 3);
drawpoly( edge, image );
getch();
for(int i=0; i < edge; i++)
image[2*i+1] = ymax - image[2*i+1];
rotate(image,edge,angle,xc,yc);
for(int i=0; i < edge; i++)
image[2*i+1] = ymax - image[2*i+1];
setcolor(RED);
drawpoly( edge, image );
getch();
}
}
